elearn Magazine: Developing Your e-Learning for Your Learnerselearn Magazine: Developing Your e-Learning for Your Learners
In this article, I'm going to point out some of the critical issues related to learning-goals by examining two prototypical course design challenges. Both hypothetical courses will be taught with roughly the same content, but for different reasons. My goal is to highlight some of the fundamental yet critical design choices and how to make them.
Content-Exchange: Long and Literary Magazine Learns to Publish in the Shortness of the WebContent-Exchange: Long and Literary Magazine Learns to Publish in the Shortness of the Web
"the overwhelming majority of people who read the articles we put online do so on screen rather than printing them to paper. I know that my tolerance for reading from a monitor has risen over the past few years
IBM: Using social network analysis to improve knowledge creation and sharingIBM: Using social network analysis to improve knowledge creation and sharing
- Knowing someone knows
- Gaining timely access to that person
- Creating viable knowledge through cognitive engagement
- Learning from a safe relationship
Also see Peter Morville's article on SNA.
Learning Circuits: The E-Learning IndustryLearning Circuits: The E-Learning Industry
Elmundo: Multimedia GalleryElmundo: Multimedia Gallery
Elmundo's collection of interactive graphics.
These Spanish sites create some really inspiring infographics, check out Malofiej-awards 2002 for more.
Gerry McGovern: Information architecture: using card sorting for web classification designGerry McGovern: Using card sorting for web classification design
Card sorting is an excellent approach to help you choose your classifications. It can help shortcut long, tedious and often fruitless debate. It delivers classifications that people would actually choose, not what they say they would choose. Because it's fast and easy to do, you can get a wide range of feedback into your classification design.
Also, check out Step Two Design's Information design using card sorting
elearning Magazine: Content at the Speed of Lightelearning Magazine: Content at the Speed of Light
Despite our eagerness for speedy information transfer and a once-and-for-all answer to the harassing bandwidth dilemma, an end-all solution doesn't seem to be looming on the horizon. Actually, that's not such a bad thing...The challenges are more about learning to marry the design side of your team with the technology side, analyzing your needs in order to determine the solution that will best meet them, choosing design elements that will give the greatest return for the least time/money investment, and knowing how to best deliver the training from point A to point B (or points B through Z, as the case may be).
ERIC Digest: Knowledge Management in Instructional DesignERIC Digest: Knowledge Management in Instructional Design
This article talks about using KM tools to make the ID process more effective and efficient..."The ability to provide communication, coordination, collaboration and control makes it possible for an ID team to minimize time spent on mundane tasks (such as tracking documents and reconciling different versions) and focus on higher-level problem-solving activities (analyzing perceived problems, determining how to improve solutions based on outcome assessments, and so on). "
I have come across many off-shore development houses that have well-developed collaboration systems, some even extending Macromedia's Site Spring project management software, to provide KM functionalities.
I3 Update: The 3Cs of Knowledge Sharing:I3 Update: The 3Cs of Knowledge Sharing:Culture, Co-opetition and Commitment
One of the challenges of knowledge management is that of getting people to share their knowledge. Why should people give up their hard-won knowledge, when it is one of their key sources of personal advantage? In some organizations, sharing is natural. In others the old dictum "knowledge is power" reigns. In this article we explore some of the barriers and offers some pointers to overcoming them.
SMH: Queensland e-learning out of the cradle but still in nappiesSMH: Queensland e-learning out of the cradle but still in nappies
The process of transforming e-learning from a bunch of good ideas into a viable industry is turning out to be no mean feat...And what e-learning means to educators and trainers is still not always clear, either. Some people see the technology as empowering teachers to easily package their own content for online consumption; others believe it will support a new mass market of standardised courseware, potentially decreasing the number of course providers in the world.
Knowinc: KM definitionsKnowinc: KM definitions
A very nice collection of KM definitions given by prominent practitioners.
Darwin: Cutting ClassesDarwin: Cutting Classes
The value of e-learning used to be, and sometimes still is, calculated in figures
Boxes and Arrows: Inconspicuous Consumption: Lessons for Web Design from Mall and Retail DesignBoxes and Arrows: Inconspicuous Consumption: Lessons for Web Design from Mall and Retail Design
But, in many ways, websites are like shops in a mall--even websites that are not primarily intended for commerce. They compete with other websites for
Usabililty SIG: Usability checklist for e-learningUsability SIG: Usability checklist for e-learning
Useful set of guidelines to keep in mind when developing e-learning courses. It covers Site Design, Navigation, Module Design, Content Organization, Sequencing, Graphics and Text.
[Note: The document is a MS-Word document and is password protected, but you can view it in Read-only mode.]
The Chronicle: Students Embrace the Internet, but Not as Replacement to Classrooms, Study FindsThe Chronicle: Students Embrace the Internet, but Not as Replacement to Classrooms, Study Finds
The students in the survey said they most often sent e-mail messages to faculty members to make appointments with them, discuss grades, or ask for clarification about assignments. Three-fourths said they use the Internet more than the library when searching for information. Sixty-eight percent said that they had subscribed to academically oriented mailing lists.
Marketingprofs: Top Tips to Write a Persuasive Case StudyMarketingprofs: Top Tips to Write a Persuasive Case Study
Good pointers on how to write an engaging case study.
"Whether your company is large or small, you
CETIS: Learning content. Theirs, yours, mine and ours.CETIS: Learning content. Theirs, yours, mine and ours
On the 30th of September, MIT's Open Course Ware (OCW) initiative will make the first batch of MIT learning resources available to the world. Free of charge. On the other side of the pond, the CELEBRATE project has just started to establish a digital repository to see, among many other things, what kind of model will generate a viable stock of learning objects for Europe's schools. Meanwhile, projects like the universal brokerage project and the UK's National Learning Network (NLN) are maturing nicely. The question that arises, then, is where all that learning content is going to come from, and, more importantly, who is going to make it.
TIME: Gearing Up For SchoolTIME: Gearing Up For School
Time.com surveys the best computers, peripherals, learning applications and websites to help students get plugged in for class.
Sessions: The ILUs are here!Sessions: The ILUs are here!
Sessions.edu has launched a first-of-its-kind series of Flash tools called ILUs (Interactive Learning Units). These are a series of advanced Flash applications that enhance your learning experience.
Shirky: Broadcast Institutions, Community ValuesShirky: Broadcast Institutions, Community Values
If you were a broadcast media outlet thinking about community building, here are five things you would think about:
1. Audiences are built. Communities grow.
2. Communities face a tradeoff between size and focus.
3. Participation matters more than quality.
4. You may own the software, but the community owns itself.
5. The community will want to build. Help it, or at least let it.
CNET: McDonald’s pays to play with SimsCNET: McDonald's pays to play with Sims
No. 1 video game publisher Electronic Arts said on Monday that it has struck multimillion-dollar product placement deals with fast-food giant McDonald's and chip heavyweight Intel for its heavily anticipated life-simulation game "The Sims Online."
Learning Circuits: Explaining E-Learning to ExecutivesLearning Circuits: Explaining E-Learning to Executives
As you begin to draft your business case, you also will need to develop a strategy for managing changes. Your business case will require various revisions, no doubt, before it's presented to management. Who decides when a change is needed? Who makes the change? What kind of change warrants issuance of a revision number? Do all changes, no matter how minor, call for a new revision number? How are changes tracked? What's the difference between a major and minor change? How are changes made to the case communicated to others? Those are the types of questions you will need to answer as you begin to construct your business case.
The major elements of your business case are as follows...
Fastrak: The great experimentFastrak: The great experiment
Clive Shepherd writes about e-labs, and how they can bridge the learning-doing gap. He gives examples of training network specialists...
E-labs allow learners the ability to interact freely with real network hardware and software over the Internet. Typically the learner is provided with a written description of a task to carry out and is then able to either configure network hardware or interact with server software in order to carry out the task in much the same way that they would if the equipment was sitting right in front of them.
Tech Learning: Mentored LearningTech Learning: Mentored Learning
Today, over 66% of online educational institutions offer some form of mentored-learning. Unfortunately, not many know what it means. As used today, "Mentored-learning" can mean anything from sending a student a couple of Emails to diligently monitoring a student's progress twenty-four hours a day, seven days a week. For the prospective student, trying to understand what you're getting is a formidable task. This article provides you with some questions that you can ask eLearning companies to help you understand what they mean by mentored-learning.
Design Interact: the Challenge of Developing Online Learning MaterialsDesign Interact: The Challenge of Developing Online Learning Materials
As tools to create online learning applications develop and become more accessible to both designers and students, it will become increasingly important to consider HOW people learn and identify new ways to structure materials to facilitate the process. Course creators must embrace the potential of online learning and include non-linear approaches to the basic organization and creation of course content.