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Boxes and Arrows: Forgotten Forefather: Paul Otlet

Boxes and Arrows: Forgotten Forefather: Paul Otlet

"While it would be an exaggeration to claim that Otlet exerted a direct influence on the later development of the Web, it would be no exaggeration to say that he anticipated many of the problems we find ourselves grappling with: the explosion of published information, the limitations of current delivery and storage mechanisms, the desperate need for a classificatory framework to help us store, manage and interpret humanity's collective intellectual capital

Peter J. Bogaards: The interdependence of the structure, information and presentation dimensions

Peter J. Bogaards: The interdependence of the structure, information and presentation dimensions

"If we see the hypertextual Web from a document-centric point-of-view, we have to think multidimensional. Being able to identify and explicitly design structures, informaton and presentation will allow us better to think in terms of mutual dependencies and implications and therefore make better and more coherent design decisions."

elearningpost: Notes from KM Asia 2003

elearningpost: Notes from KM Asia 2003

The KM Asia 2003 conference was held in Singapore on 4-6 November. Thanks to the Ark Group, the conference organizers, I got a press pass to attend the conference. Here are my notes on the conference.

The Atlantic: The Joy of Style

The Atlantic: The Joy of Style

Virginia Postrel: "When I say standards are rising, what I mostly mean is that whether somebody's putting themselves together, or putting a restaurant together, or designing a product, much closer attention is being paid to making sure there's the kind of stylistic harmony and interest that innately gives us pleasure."

USA Today: Companies repeat mistake of cutting investment in workers

USA Today: Companies repeat mistake of cutting investment in workers

Alan Webber, the founding editor of Fast Company, describes what we all have intuitively known for some time -- there is a trend of human disinvestment going on in companies, despite the fact that there are more books and seminars on the need to build human capital. Even the learning and training of existing employees is treated as "non-essential" items. Those working in the e-learning content space can relate with this: "One of the easiest ways to make your numbers look better is to cut back on "non-essential" items. Training and development can be axed. So can programs that give executives -- or any workers -- new ideas, new techniques, new tactics and new approaches to winning in the workplace. Once the tyranny of the numbers sets in, almost any investment in people is an easy target."

Fast Company: How MapQuest Gets You From Here to There

Fast Company: How MapQuest Gets You From Here to There

Interesting story on how Navigation Technologies -- the guys who supply data to MapQuest and the like -- gather their data. Apart from relying on high-quality satellite images, they also rely on about 400 geographers who roam the roads to pick up cues and attributes such as speed limit, turn restrictions, exit numbers, paved or unpaved--along with gas stations, restaurants, and hotels. This can be a good KM story too. Instead of just relying on technology, we need people on the field picking up cues and attributes of daily work that will be most useful to others in the organization.

Instructive: The making of Lego bricks

Instructive: The making of Lego bricks

Now this is a cool design. It's got substance and it displays it with style.

Clay Shirky: Work on Networks

Clay Shirky: Work on Networks

Shirky on the evolution of network theory: "Much has changed and much is still changing in the way we understand networks. In particular, thanks to work in the last five to 10 years, we have a much deeper understanding of the way human networks work and a much greater ability to visualize those networks. We can finally begin to predict how networks will behave over time."

Learning Lab Denmark: Games as roadmaps to the knowledge society

Learning Lab Denmark: Games as roadmaps to the knowledge society

Games allows one to practice in context: "Learning is placed in a context that the pupils find relevant. When they acquire new pieces of knowledge, they do so with the aim to use that knowledge in practice. The purpose of understanding the development stages of maggots, for instance, is to determine the time of death of a murder victim. The purpose of learning to do a chemical analysis of gunpowder residue is to determine who fired the weapon."

Learning Circuits: Learning Strategies

Learning Circuits: Learning Strategies

"[A]dults consistently use the following learning strategies: reflection, prior experiences, conversations, and authentic experiences. Here are specific techniques adults use when they apply these five learning strategies."

Slashdot: The Visual Display of Quantitative Information

Slashdot: The Visual Display of Quantitative Information

The discussion is on the 2001 edition of Tufte's classic, but you'll also find other useful links and tidbits on information visualization.

Information Week: E-Learning On The Fly

Information Week: E-Learning On The Fly

"IBM is prototyping mobile E-learning solutions for customers in industries such as retail and fast-food restaurants that can provide on-the-fly, on-the-go training with bite-sized content for employees."

Silicon Valley: Adding style to substance

Silicon Valley: Adding style to substance

"When everything else is commoditized, design is the one area where you can add value. Technology is just like clothing and automobiles. As the rate of technological change levels off, design becomes even more important."

HBS Working Knowledge: Einstein You

HBS Working Knowledge: Einstein You

elearningpost: Going the “Simulation Way”: Q&A with Clark Aldrich

elearningpost: Going the "Simulation Way": Q&A with Clark Aldrich

E-learning has a special kind of love for simulations. It's not the head-over-heels, holding-hands variety, but the "Intolerable Cruelty" type of awe, respect and admiration variety, where the love is in the tension of the interaction. And all the audience (learners in our case) wants is for them to "just do it."

Clark Aldrich has done just that. He's gone ahead and created a leadership simulation, Virtual Leader, and written a book, Simulations and the Future of Learning, to share his experiences in creating the simulation and to offer a roadmap for those interested in going the "simulation way."

Having read his book and gone through Virtual Leader, I'm beginning to fully appreciate the value of simulations, and more importantly, the thrill of learning.

Here's a Q&A with Clark that focuses on getting detailed insights for going the simulation way.

Digital Web: An interview with Joe Clark

Digital Web: An interview with Joe Clark

"In any event, accessibility is almost as poorly-known now as it was 2.5 years ago when I started work on my book. That

SFMOMA: Interactives

SFMOMA: Interactives

Two high quality interactives from the San Francisco Museum of Modern Art.

Usability.gov: Research-Based Web Design and Usability Guidelines

Usability.gov: Research-Based Web Design and Usability Guidelines

"The primary audiences for the Guidelines are website designers, managers, and others involved in the creation or maintenance of websites. A secondary audience is researchers who investigate Web design issues. This resource will help them determine what research has been conducted and where none exists." A entire book in PDF format (128 pages).

eLearn Magazine: A Guided Tour of MIT

eLearn Magazine: A Guided Tour of MIT

Quirksmode

Quirksmode

"It contains more than 150 pages with CSS and JavaScript tips and tricks, and is one of the best sources on the WWW for studying and defeating browser incompatibilities."

Dave Pollard: The future of KM

Dave Pollard: The future of KM

"I've been talking to quite a few companies about Social Network Enablement, Social Software, Weblogs, the ineffective use of technology and knowledge by front-line workers (both because these tools are inadequate, and because they're not used properly), and what this all means for the discipline of Knowledge Management... I've put together this discussion paper in MS Word that captures it all in one place."

Patrick Dunn: Partnerships of Indian and Western e-learning producers: cultural issues

Patrick Dunn: Partnerships of Indian and Western e-learning producers: cultural issues

"I recently undertook some informal research on the cultural issues that come into play when e-learning products are produced by partnerships of western (US and UK mainly) and Indian e-learning companies... However, pressure of time, technolgoy and problems getting hold of the right people somewhat constrained my research, so rather than producing a full, formal report, I thought I would write up my findings in an article that reflects a more personal and, where necessary, subjective account of what I found. The aim of this article is to stimulate discussion and reflection on this subject."

Stanford: How Everyday Things Are Made

Stanford: How Everyday Things Are Made

"If you've ever wondered how things are made - products like candy, cars, airplanes, or bottles - or if you've been interested in manufacturing processes, like forging, casting, or injection molding, then you've come to the right place."

Good site with some great content.
[thanks elearnspace]

Boxes and Arrows: Controlled Vocabularies: A Glosso-Thesaurus

Boxes and Arrows: Controlled Vocabularies: A Glosso-Thesaurus

" Accordingly, the glossary is itself a controlled vocabulary, more specifically a thesaurus. So you will find all of the standard features of any thesaurus: broader, narrower, and variant term indicators, as well as scope notes. In this case, however, the scope notes provide the definition of the particular glossary term being presented."

Hotdesign: Why tables for layout is stupid:

Hotdesign: Why tables for layout is stupid:problems defined, solutions offered

A humorous and in-depth look at designing with web standards

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