Technology Source: Simulations and the Learning Revolution: An Interview with Clark AldrichTechnology Source: Simulations and the Learning Revolution: An Interview with Clark Aldrich
"The good news is that the three elements of simulations -- story and graphics, interface, and complex interactive systems -- represent genuine opportunities for changing how we teach and learn. In order to make the most of their potential, designers will need to invent new, educationally oriented simulation genres. These new genres will be both similar to and different from computer game genres, in much the same way that current computer game genres are similar to and different from one another."
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