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IBM developerWorks: Everything I need to know about usability, I learned at the arcade

IBM developerWorks: Everything I need to know about usability, I learned at the arcade
A program that is integral to the operation of your business can be hard to use -- yet you will use it anyway. A video game that is hard to use is no fun, and you won't use it. Forged in this crucible is an attitude that's common to most games: Usability is paramount. Productivity software should learn some of the same lessons.

TaskZ: Usability Testing: You Get What You Pay For

TaskZ: Usability Testing: You Get What You Pay For
I have been conducting usability tests of software user interfaces for over 20 years, using a methodology based on what I learned in a graduate program in experimental cognitive psychology and adapted to an engineering environment. Typically it takes me between 3 and 4 weeks to complete a test. About half that time is spent planning the test, a quarter running it, and a quarter analyzing and interpreting results and generating recommendations.

Intranet Journal: Using Usability to

Intranet Journal: Using Usability to Direct KM Systems
Knowledge management is a comparatively young discipline, and one that draws upon many existing fields of study. While the value of KM is clear, how to apply it to practical business projects is less obvious. In this article, James Robertson looks at how usability and user centered design can benefit the development of a KM system.

Useit.com: Kids’ Corner: Website Usability

Useit.com: Kids' Corner: Website Usability for Children
Our usability study of kids found that they are as easily stumped by confusing websites as adults. Unlike adults, however, kids tend to view ads as content, and click accordingly. They also like colorful designs, but demand simple text and navigation.

Web Usability: Online Resource

Web Usability: Online Resource

Cognetics: What Does Usability Mean:

Cognetics: What Does Usability Mean: Looking Beyond

Digital Web Magazine: Flash Usability

Digital Web Magazine: Flash Usability
Just because you know how to use Flash doesn't mean you should use it or break the usability rules. Unless you're creating to demonstrate your skills for your portfolio, design for a purpose with substance not to show off your coolness and "with it-ness."

eLearn Magazine: Usability-Tested E-learning? Not

eLearn Magazine: Usability-Tested E-learning? Not Until the Market Requires It
The usability standards and tests that have proven their worthiness for e-commerce and other applications need to be tweaked a bit before being applied to e-learning--tools for streamlining a site so someone can book a flight with ease aren

WDVL: Usability and Navigation Ever

WDVL: Usability and Navigation Ever given up on a site because it's too difficult to get around? It's a silly way to lose visitors. In this article we'll look at how you can set up internal links so your visitors can move from page to page with ease.

Content-Wire: The Usability of Online

Content-Wire: The Usability of Online Content
Usability specialists need to learn more about content, something rather vital that

eLearn Magazine: Usability, User Experience,

eLearn Magazine: Usability, User Experience, and Learner Experience
E-learning stocks are a rare bright spot in a gloomy tech market these days. Boosters of on-line learning promote its lower costs, broader accessibility, and personalization potential. But much e-learning still has slow adoption and high dropout rates. Online learning leaves many students frustrated or unenthusiastic. The good news is that concepts and processes for addressing these shortfalls in learner experience can be found in the field of usability. In this paper, I outline ways in which the field of usability, properly understood, can help online learning fulfill its promise.

Learning Circuits: Web Course Usability

Learning Circuits: Web Course Usability
Instructors and course developers are well versed in the art of instructional design. Despite this expertise and experience, many Web-based courses suffer from weak Web design and poor usability... Increase the learning potential of Web courses by following these simple principles from Web usability guru Jakob Nielsen.

Useit.com: First Rule of Usability?

Useit.com: First Rule of Usability? Don't Listen to Users
To design an easy-to-use interface, pay attention to what users do, not what they say. Self-reported claims are unreliable, as are user speculations about future behavior.

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