Tags // Interface
Webmonkey: Flash MX Overview EarlierWebmonkey: Flash MX Overview
Earlier today, Macromedia announced Flash MX, the much-anticipated follow-up to Flash 5. The new version won't be available for well over a week, but Monkey Mike Kay got his opposable thumbs on an advance copy and has much to say about its updated interface, new panels, multimedia handling, accessibility features, and more! Read all about it now, so you'll be nice and warmed up come release time.
Cognetics: What Does Usability Mean:Cognetics: What Does Usability Mean: Looking Beyond
Computers in Libraries: How aComputers in Libraries: How a Librarian Can Live Nine Lives in a Knowledge-Based Economy
How people read and learn is no longer a total mystery!You can get an idea of the different ways people work in computer-mediated environments if you study and process the data from log files of Web servers. You can discover how users behave inside an interface, what they are actually searching for, and what routes they take. This is a veritable revolution for publishing and education, not just for libraries.
PC World: Web Designers ShouldPC World: Web Designers Should Stop Searching
Web-site designers should understand their users' way of thinking, introduce them to content they didn't know they were looking for, and--most of all--keep them from using the search function, according to a report released on Monday by Web research firm User Interface Engineering.
IBM DeveloperWorks: Empowering users withIBM DeveloperWorks: Empowering users with launchpads
A launchpad is a graphical user interface that's used for tasks that have too many steps or are too complex to fit into a single wizard. The launchpad acts as a central access point for launching a series of related wizards, dialogs, or a combination of both, each of which completes one step of the end-to-end task. Launchpads can also aid novice users by providing a preview of the steps required to complete the task, such as installing a product.
MIT Technology Review: The NextMIT Technology Review: The Next Computer Interface
The desktop metaphor was a brilliant innovation
Syllabus: Changing the Interface ofSyllabus: Changing the Interface of Education with Revolutionary Learning Technologies Web-based or Web-supported courses, high-quality video streamed over the Internet, virtual learning environments, and voice recognition are just a few of the technologies that will foster fundamental changes in the interface to educational resources and systems.
IBM Developer Works: Paper prototypingIBM Developer Works: Paper prototyping
Wouldn't it be great to find out what users (and marketing) want before you start coding? Paper prototyping lets you do just that. While it may seem counterintuitive to test an interface without using a computer, paper prototyping lets you get maximum feedback for minimum effort. After a few usability tests with a paper prototype, you'll have confidence that you're implementing the right thing.
TaskZ: Real vs. Perceived ProblemsTaskZ: Real vs. Perceived Problems
This essay asks the reader to consider some subtleties and abstractions in dealing with interface design. By using examples of real vs. perceived problems, the notion is developed that many problems call for a solution but are false because they are problems of perception rather than reality. Solving problems of perception do not solve the underlying problem.
Scientific American: The Electronic PaperScientific American: The Electronic Paper Chase
Ink on paper is lacking in one of the essential traits of computer displays: instantaneous erasure and reuse, millions of times without wearing out. Electronic ink on paper with this ability could usher in an era of store signs and billboards that could be updated without pulping acres of trees; of e-books that embody the familiar tactile interface of traditional books; of magazines and newspapers delivered wirelessly to thin, flexible page displays, convenient for reading, whether on crowded subways or desert islands.
InterfaceMafia: Providing Help in YourInterfaceMafia: Providing Help in Your Applications
Documentation can come in many formats: printed manuals, PDF/standalone documents, and online help systems. In this article, I'll cover the online help systems provided by Apple and discuss how to develop online help for your applications.
Web Techniques: Getting Personal PersonalizationWeb Techniques: Getting Personal
Personalization can also let users custom tailor the interfaces of Web-based applications to suit their own work habits, as they've grown accustomed to doing with desktop applications. Portal sites like Excite.com offer great flexibility, though sometimes even a change as simple as modifying a color palette can improve a user's experience on a site.
Interface Mafia: Chunking Chunking isInterface Mafia: Chunking
Chunking is how your brain deals with complexity. It turns out that we humans can
ZDNet Australia: Speech technology: ‘Hey,ZDNet Australia: Speech technology: 'Hey, I
NY Times: Researchers Bring VoiceNY Times: Researchers Bring Voice Recognition to Palmtops
Five years ago, hand-held devices with speech interfaces were futuristic visions. Someday, engineers predicted, people would get so fed up with tapping on tiny keyboards that they would want to talk to their devices instead. Some people, they figured, would find small screens such a strain that they would want their hand-held computers to read their notes aloud, particularly while they were driving.
Transform Magazine: Hands-on Content Publishing:Transform Magazine: Hands-on Content Publishing: Put the Experts in Charge
'Users publish' Web content management systems remove the webmaster bottleneck and put subject matter experts in charge of content creation. Simple user interfaces turn business users into content contributors.
First Monday: Online Journalism: ModellingFirst Monday: Online Journalism: Modelling the First Generation of News Media on the World Wide Web
The Internet and specifically its graphic interface the World Wide Web is reaching a level of saturation and widespread adoption throughout the world. Specifically for journalism practiced online - in the discipline of computer-assisted reporting (CAR) and a specific kind of journalism: online journalism - we can now identify and theorize about the impacts the global system of networked computers has had on journalism. This paper signals four particular journalisms online as these have emerged in the 'first generation' of newsmedia on the World Wide Web (1993-2001), discusses the key characteristics - cf. hypertextuality, interactivity, multimediality - which determine the 'added value' of these journalisms, and provides three specific strategies journalists may use to further enhance the potential of journalism online: annotative reporting, open source journalism and hyperadaptive news sites.
Useit.com: First Rule of Usability?Useit.com: First Rule of Usability? Don't Listen to Users
To design an easy-to-use interface, pay attention to what users do, not what they say. Self-reported claims are unreliable, as are user speculations about future behavior.