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Learner Experience Design (LXD)?

It is interesting to note the rise of "design research" as it is used today in large scale website development. There were only a handful of design research methods a few years ago: card sorting, scenarios, and personas were the traditional tools of the trade. But since the transformation (mind, body, and soul) of web design to experience design, new methods have started to emerge on a frequent basis. Mike Kuniavsky's Observing the User Experience and Brenda Laurel's (editor) http://www.amazon.com/exec/obidos/tg/detail/-/0262122634?v=glance" target="_blank">Design Research are two prominent books charting this trend. Also, IDEO's Method Cards offer 51 different methods to gather and analyze user experience data. The need for design research seems quite obvious: work and life have become complex; we need holistic methods to understand the changing relationships before designing anything. Nathan Shedroff offers a glimpse of how holistic one needs to get in designing experiences.

I sense a similar shift in e-learning design: from instructional design to learner experience design (LXD). If this too is going to be a mind, body, and soul shift, then we are need to be more holistic. We need to look beyond learner characteristics and learning objectives. We need our own set of learner experience methods to help us understand the complexities of learning, working, and decision making in the real world. I'll be talking on this very topic at the e-Agenda 2004 forum on 25-26 March. I would love to gather some feedback, experiences, opinions from you on this subject. You can use the comment feature here or e-mail me at .(JavaScript must be enabled to view this email address).

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